
Alright, it’s been pretty obvious that I thoroughly enjoyed Ultimate Alliance 2. I loved the variety of characters, powers, levels and story. In fact, I enjoyed the game so much I happily played through it a second time to see everything (something I rarely do) and by the end was still craving more levels to explore and characters to try.
Then, I heard about UA2’s DLC and the disappointment set in. Here was a game I was totally up for playing again and again because I liked the formula…and the developer/publisher pretty much killed me wanting to do so within weeks of playing it. I mean, according to this post on Kotaku, the DLC pack for UA2 features 5 new characters and 4 challenge missions…for $10. So, while I’m all for extra characters being added…what’s with the lame challenge maps and $10 price tag???
Seriously, what the hell people?
I mean, I already shelled out $60 for the game. It’s barely ONE month old. The characters can’t be that hard to create (afterall, the game features two dozen of them). And the challenge maps are not even comparable to REAL, ACTUAL LEVELS.
This is what pisses me off about DLC. From what I’ve seen over the years, DLC is a major waste. All developers see it as is an added way of getting money…but beyond the “getting money” point, they seem to not care at all about the GAMER’S experience. When I say that, I mean look at what was done in UA2’s case: The game’s not even two months old, hasn’t dropped even to $50 on store shelves yet and despite some less-than-stellar reviews, most people seemed to enjoy the game. In other words, at this point, if a developer is going to release DLC, it should be either content TRULY WORTH purchasing -or- even if it’s so-so content, it should be completely free.
I don’t really care if free content is so-so because it’s FREE. You don’t have to pay anything for it (Even Arkham Asylum’s short DLC was fine because it was FREE). That being said, if the content you need to “get online” is actually stored on the disc…AND FREE, than I think that content should have been available 100% w/o online activation from the start. (RE5’s Vs. mode comes to mind). That especially rings true with PAID DLC that actually resides in full on the original game disc (again, RE5’s Vs. mode comes to mind). Paying $10 or more to download a 100k “access key” that unlocks data on your game disc is just shady business.
But, like I was saying, FREE content doesn’t make me upset. PAID content, however, does. And it REALLLLY pisses me off. Here’s why:
You have a game that costs you $60. Let’s say it has 24 levels (actual story levels, NOT challenge maps), 12 hours of story-based gameplay and 24 playable characters.
If we were to say $10 was a reasonable price for additional DLC, shouldn’t it also be reasonable to assume the following?:
$10 (which is 1/6 of the original game price) should consist of 4 new, real levels, 2 hours of story-based gameplay and 4 new characters. Period.
But that’s not what we’re getting. Gamers are expected to pay 17% of the game’s original price for 5 new characters and 5 challenge maps (which may only provide an hour or so of gameplay, if you like them). There’s absolutely no new story-based content and there’s no new, real levels to explore with your new characters. It’s complete BS. Essentially what the developer/publisher is saying is that this $10 DLC pack is equivalent to 1/6 of the original game’s appeal.
NOT IT ISN’T.
It’s not worth $10. It’s not worth $5. It’s not even worth $1.99. I don’t see anything of significant importance that required any extra development time. If anything, I suspect the developer (like so many others), made X amount of content for the major release and then purposely subtracted Y amount of content in order to release that as “premium DLC” later on.
I just feel like DLC is a waste. And it’s not like Ultimate Alliance 2 is the only game I have issues with in regards to this topic. Halo, Little Big Planet, Pain, etc. are all games that sell content that is either completely underwhelming, should otherwise be free or both.
I may be a curmudgeon for saying this but back in the day before all these internet-connected consoles developers couldn’t pull this crap on gamers/consumers. If you wanted to put certain content in a game, you made sure it was included from the start. If that meant delaying a game’s release or cutting back on other features to make it happen, so be it. In the end, it was the gamer who ultimately won because when they bought a game, they got everything they were expected to have from the start. There was no going back later and saying, “Hey, I realize you like Character X or Stage Y…but in order to play those, you gotta fork over another $5 or $10.” Even up until the last generation, this crap was a non-issue


