
I still haven’t played Mirror’s Edge. I’ve wanted to ever since I saw the initial trailer for it. And it was a big reason why I chose to buy a next-gen console this fall even though I was quite happy with a PSP purchase in August.
But then I played the demo…and it really didn’t offer much more than a training scenario and maybe 5 minutes of gameplay. I noticed some problems at that time but I figured I was only seeing a glimpse of the true product. Apparently I wasn’t. At least there was a demo though – so I gave kudos to EA for at least doing that much. Although I tried to avoid any review of the game online, it was pretty much unavoidable: Critics responded to Mirror’s Edge with a big, “Meh.”
Their biggest complaint? The game’s length — around 6-8 hours. The other major gripe? The controls which forced players to take part a die-and-repeat style of gameplay that Prince of Persia, Flashback and Oddworld used years ago.
So fine. It’s not game of the year. And that’s alright. There have been many games over the years that turned out less exciting than I expected. That wasn’t the problem. My problem is this — why did Mirror’s Edge get such a cold shoulder when it obviously was trying something different when just a year earlier Valve’s Portal basically did the same exact thing?
Portal was even shorter than Mirror’s Edge – the first play through perhaps took 3-4 hours. Subsequent runs could be done in less than 2 hours. There really weren’t tons of ways to finish levels — especially when they got more complex…so the argument that Faith has limited routes to the end of levels in Mirror’s Edge doesn’t seem quite fair when you compare the two.
Also, perhaps Portal didn’t have a player die constantly…but to be perfectly honest…the only thing Portal had going for it was the Portal gun. It was pretty much as gimmicky as the first person view in Mirror’s Edge. It’s a neat concept but hardly something that should or could be used in all games. Also, it’s not something unique enough I’d want to build an entire game around.
Read that previous sentence again, because that’s the key to this argument. Portal, like it or not…isn’t really a true game. It’s very short, has no story, limited replay value and no multiplayer. I’m not saying any or all of those are conditions to be considered a game but c’mon…what Portal turned out to be was just a fancy demo of a neat weapon – the portal gun. However, Mirror’s Edge was built to be a full game with a longer campaign, multiplayer options, downloadable content, etc. – this was a concept packed in a real game. Like I said, I haven’t played it beyond the demo so I can’t speak for the story but it can’t be any worse, vague or simpler than Portal’s.
What I’m trying to say is why did Portal get nothing but praise and Mirror’s Edge get kicked in the crotch? I mean, ME was actually one of the very few unique, innovative games trying something new this year. There were so many sequels (GTA IV, MGS4, Soul Calibur IV, etc.) and so many generic rip-offs (Dead Space *ahem*) it was refreshing to see a new intellectual property with a unique twist on gameplay. Sure, I had a feeling the first person view might not work in an action game…but at least this company was willing to try and find out!
I think a major reason why Portal was recieved with so much love is because Valve has made two games the press has done nothing but praise for over a decade: Half-Life 1 & 2. That’s it. (Team Fortress and Counterstrike are just online-based shooters and were heavily influenced by modders so those don’t really count as Valve game offerings.) Meanwhile, EA owns a bazillion publishers and has got nothing but crap for buying people left and right. They came very close to buying Rockstar earlier this year but the GTA maker would have nothing of it. EA later withdrew its offer, giving the game industry a very unique view of the company — although they come across as some huge evil corporation they still want to make good games at the end of the day…and they probably figured out if they bought Rockstar just to get GTA, gamers would ditch the GTA franchise because of the EA brand alone.
Meanwhile, EA begins funding new IPs in hopes of making their own GTA-success story. Of course, developing a game for the 360/PS3 and trying to surpass gamers’ visual expectations is an expensive thing and something Valve didn’t worry about when it released Portal, a game that used HL2’s graphic engine from 2003/2004. But critics loved Portal’s visuals, saying they were clean and effective. Did anyone hear much praise for Mirror’s Edge’s visuals? Not me. I thought it looked very stylish…but apparently if you have a certain brand attached to your title you can get away with using old technology and STILL get a better write-up from critics.
In closing – let me just say I don’t hate Portal. I like it – I really do. But I just don’t understand why the game review industry (which ultimately affects the opinions of shoppers) loved it for trying something slightly different but pissed on Mirror’s Edge for doing the same thing? I can tell you this: Because of Mirror’s Edge’s bad press and poor sales, you can kiss a sequel goodbye because I’m almost certain EA’s pulling the plug.
Anyways, I just think the way this game was treated by the industry was a shame. Yes, the game could have been more but it sounds like it was solid first effort. Apparently now though you either have to make a super-popular AAA title out of the gate or you just need to churn out sequel after sequel under your much loved brand to be popular and make money.