Posts Tagged 'Mega Man 9'

Mega Man 9 [PS3] Review

2009-05-03-megaman9

You’ll be hard pressed to find a game I’ve given more chances to than Mega Man 9. I first played the demo for this game way back in October of last year…and even though I knew the game was gonna be too hard for me at that point, I still [stupidly] bought the game in early November. Since then, over the past six months, I have attempted to play Mega Man 9 and beat it if possible. While I didn’t play the game constantly in that time, I did find myself trying at least once a month to clear more of the game.

After six months of game playing time, what did it get me? Two stages beaten.

You read that right. TWO stages. Out of the initial eight. And that’s not even factoring in the “end-game” stages which I’m guessing is two or three more past that amount.

To put it simply, Mega Man 9 is too hard. It’s not that it’s too “old-school” or “hardcore” for me, it’s that it’s simply too hard. The level design is unforgivingly difficult and far more challenging than Mega Man ever was back in the day. As far as I can tell there is only one way (or a very limited number of ways) to proceed through the game because certain stage sections can only be beaten or survived by using the special weapons bosses leave behind. If that weren’t bad enough these linear-path game completion obstacles are vague at best and you won’t even know what to do until you just try out something stupid knowing 99% of the time you’ll die in the process.

For example, there’s a part on the Magma/Fire/Lava man stage where this giant dragon comes out and has fireballs for a body. For the longest time I couldn’t get  past that area. Nothing worked. Then, about a month or so ago I got the Gravity gun weapon and tried using it there (once I figured out how it worked) only to find out it didn’t do anything but suck the fireballs into one area. I didn’t get hit, but I ran out of ammo and the dragon eventually killed me. Then, earlier tonight (after not playing the game since early April), I played the same stage again and tried the same tactic (just out of curiosity) only to have the dragon die! What was the difference? I don’t know. But without the Gravity gun, that area would have been impossible. Suprisingly, after that, the rest of the stage was a ridiculously simple….but alas, I was useless against the boss and died quickly. All that for nothing.

It also doesn’t help that Mega Man can no longer charge up his weapon or slide like he does in so many Mega Man games. Even on the old NES titles he could do these simple things…yet in Mega Man 9 (which is chronologically supposed to occur AFTER the NES’s last MM title, Mega Man 6) he can’t do any of it!!! Killing enemies that require multiple shots seems to take forever (their weak spots are almost always just above normal standing height and below full jumping height…ughh…) and avoiding enemies or obstacles is a never-ending duel with taking damage or instant deaths (duels which you will almost always lose). It’s as if Capcom wanted to punish Mega Man fans for some sick, ”unknown to you and me” inside-joke reason.

My point is, Mega Man 9 will not be enjoyed by most gamers out there. In fact, I’ll go one step further and say most gamers who bought this game probably ended up regretting it soon after. I’m personally very confused as to who the audience is for this game. It’s too annoying and frustrating to be played for long stretches…yet the game will only be beaten by people who invest large amounts of time into playing the same stages over and over and trying slightly different tactics each time. So to me, that means that in a few years I’d probably be able to beat Mega Man 9 if I continued playing at the same rate I have been. However, if I try to play MM9 for even a few hours in a row this week I’ll put a shotgun in my mouth and pull the trigger to end the pain faster.

Stay away from this game. It’s an unworthy addition to the Mega Man series and ultimately adds nothing to the gaming world except more frustration. From a pure game design standpoint, Mega Man 9 is a terribly flawed execution of a ridiculously simple concept: Make a cheap-to-produce downloadable game that resembles an old-school, 8-bit title so that lots of people will be overcome with nostalgia and enjoy Mega Man in its simplest form once again.

How did Capcom screw that up so badly??? By making it too $#%@!* hard!

Graphics: 5 | Sound: 5 | Play Control: 3 | Fun Factor: 3 | Final Score: 37%

Alright, So I Did Something Dumb…

I bought Mega Man 9 on the PlayStation Network. :/

It was sortuva impulse buy last night because I already had the game downloaded and I was craving some good ol’ 2D action. I was even tempted to get a PS1 game but the smallest PS1 game was like 350MB and I really didn’t want to wait that long (& it wasn’t 2D so not something I was craving).

So, I started playing all the stages except for the one featured in the demo (that was too hard) and after a couple hours playing I had beaten ONE stage. That’s it. And BARELY.

I cannot describe in writing how much this game is full of cheap, one-hit deaths from spikes, pits, crazy attacks and respawning enemies that reappear if you move 1-pixel off screen from where you last saw them. The game doesn’t cheat – it just is riduculously difficult for no good reason.

The charge-up cannon is nowhere to be found and neither is MM’s slide attack. So even though the game is Mega Man NINE it actually feels like Mega Man ONE.

I should also mention the checkpoints in the levels are almost non-existent and I’ve only encountered TWO in eight levels which means I couldn’t even make it to the halfway point 75% of the time.

Not to sound like a total wimp but this game is too damn hard for me. And not hard in the way Monster Hunter Freedom 2 was (in that you could beat it by using the right strategies/items and no two experiences in doing quests would be the same) MM9 is just too difficult because even if you know how to control your character effectively the level designs are so random and cheap you need to die over and over to make any headway. Plus, each time you beat a stage your strategies don’t radically change — in fact, the “Gravity” weapon I got from killing the one boss does NOTHING. It doesn’t even hurt enemies. I have no clue what it does at all.

So…I feel sorta stupid right now. I just threw away $10 because I’m pretty sure I won’t ever play this game again…or, if I do, it’ll be a long time from now on a lazy weekend.


Gaming Stats:

PS3 ID: ScottCarmichael
360 ID: ScottCarmichael





Currently Playing:
• Batman: Arkham Asylum
• Persona 3
• Dragon Quest VIII

Upcoming Reviews:
• Dragon Quest VIII (PS2)
• Persona 3 (PS2)

Most Anticipated Games:
• Monster Hunter 3 Tri
• Halo 3: ODST
• Gran Turismo Portable (PSP)
• Final Fantasy XIII
• Diablo III
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December 2009
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