Ever since 1996, Nintendo fans have been desperately wanting Square to return their side in hopes that they would develop awesome RPGs comparable to Square’s magnificent gems of the mid 1990s – Chrono Trigger, Final Fantasy III, Super Mario RPG, and Secret of Mana. Years passed and once Playstation proved itself to be the most popular system in the world (many believe Square and Enix supporting Sony was the reason behind the success of the system), it seemed like Square would never go back to making anything for Nintendo ever. In 2003, things changed. Square Enix announced that not only would they begin developing games for a Nintendo system again, but that their first console game would be none other than a Final Fantasy title. As expected, gamers everywhere rejoiced.
Then March 2004 came around…and gamers wept. You see, Final Fantasy: Crystal Chronicles isn’t necessarily a bad game…but it is so low of quality compared to the hype of what Square was making it up to be that it can’t be thought of as anything except a letdown. I was hoping this Final Fantasy game would play just like Secret of Mana only with beautiful graphics and CD-quality sound. However, FF:CC is more like Secret of Mana’s retarded, paralyzed cousin than anything else. I remember when Final Fantasy Mystic Quest was ripped a new one by the press in the early 1990s…and that was a game that at least tried to be like a RPG. Unlike most die hard RPG fanatics at the time, I really enjoyed Mystic Quest…I liked the simpler gameplay and interesting story…it was a nice compliment to the series. FF:CC doesn’t add anything to the series though. Really, if you took “Final Fantasy” out of the title no one would even attempt to play this game after five seconds. I think that gamers have been wanting a FF title to appear on their system for so long that anything – including this so-so game – would look like RPG gold (even though it isn’t an RPG!).
The graphics in FF:CC are nice and sometimes beautiful…but the majority of the time are average or forgettable. The music shares similarities with the graphics – at times it is amazing but more often than not – you’ll be wanting to hit the “Mute” button on your remote. (What is up with the overworld map music.!?!?!?..uuuggghhhh! My ears!) The play control is easy to learn but irritating to mess with. You are only allowed to assign so many items / spells / etc. to buttons at one time and because of this you will be constantly going back and forth through your inventory screens. Of course, once you pick up a healing spell you’re set for any given level. Without that single spell though the game would be much tougher – but for the wrong reasons. The gameplay is so simplistic anyone, given enough time, can beat FF:CC without using too much brainpower (…because the enemy AI is crap. You can beat everything in the game with the same attack from the same old sword practically!). I brought up the point of “enough time” in the last sentence because no one will probably stick with FF:CC long enough to beat the game due to its lack of anything resembling a story. The story (the most important part of any RPG) in FF:CC revolves around the player filling up a jug with magical water every year. That is it. Nothing more, ladies and gentlemen. That’s the whole ball o’ wax. Oh, you’ll see little cut scenes that are supposed to explain the story while travelling back and forth between levels and towns…but they are pointless and after awhile become a nuisance to sit through. In fact, all of FF:CC is pointless and a nuisance to sit through. I only played it for as long as I did (about 8 or 9 hours) because I was hoping something would all of a sudden change and FF:CC would finally become worthwhile.
Boy, was I disapointed. Oh, and while we’re on the subject of disappointment – the multiplayer / GBA connectivity thing is not worth a second of your time. In Multiplayer one person will carry around the chalice while the other people that are playing get to have fun killing stuff. The whole Gameboy Advance 2nd screen deal adds nothing to gameplay except to show you where to find treasure that is useless or to display stats of enemies who can be easily killed with a sword attack.
People looking to find an updated version of Secret of Mana…or any decent Square game for that matter…will be extremely bored with Final Fantasy Crystal Chronicles. It adds nothing to the FF series, it adds nothing to the genre, and it adds nothing to games whatsoever.
It is an average game with a big name that will be forgotten and won’t be missed. Boo Square.
Graphics: 6 | Sound: 5 | Play Control: 5 | Fun Factor: 4 | Final Score: 48%





