
It doesn’t seem like Halo 3 came out too long ago, but it was actually back in 2007, over 2 years ago. In gaming time, that’s a very long period in which lots of innovative titles, features and concepts can spring up and make even the most polished titles of yesteryear seem not as stunning rather quickly.
In the time since Halo 3 came out, the gaming world — specifically in terms of first-person shooters — has improved dramatically. Bioshock, although it came out a month before Halo 3, showed gamers how important setting, story and art direction was to gameplay. Gears of War II and Left 4 Dead showed gamers that co-op can make all the difference in the world. Valve’s Portal demonstrated how one clever concept done well can turn a typical game into a must-have gem. Resistance 2 and Killzone 2 proved to players that the 360 wasn’t the only console where FPSs could be found. Basically, even though only 2 years have passed since Halo 3 came out, gamers need very different things than they did years ago.
Halo 3: ODST was originally supposed to be a low-priced, DLC expansion pack of sorts meant to fill the void between Halo 3 and whatever Bungie/Microsoft were planning next. Over the next year or two though the expansion pack ballooned into a full-fledged title complete with a $60 price tag (originally it was supposed to be around $40). It also was being touted as a “new gameplay experience” in the Halo universe that would breathe life into series’ standard FPS-style. Early videos showed footage of players moving through rainy, poorly lit city streets using special night vision goggles or something to see enemies. Based on early videos and PR speak from the company, Halo 3: ODST certainly appeared to be something new for fans.
But is that what the final result turned out to be?
No. And let’s be clear about this: I’m a huge Halo fan… Now, I’m not the biggest Halo fan in the world but even after the stinker that was Halo Wars I was excited to play this. I even went to a midnight launch event for it – something I had never done for a game up to that point. So with that out of the way, let me say what needs to be said once again: Halo 3: ODST is nothing like what Bungie or Microsoft promised.
At its best, Halo 3: ODST is a moody-sounding, strange entry to the Halo-verse that will keep your interest long enough to finish the campaign and a few of the stages again on Legendary difficulty. At its worst, ODST comes across like a quick n’ dirty cash-in of Halo settings, enemies, weapons and levels, most of which seem surprisingly dull this time around.
There’s no beating around the bush – Halo 3: ODST is an expansion pack, nothing more. I find a comparison to Half-Life: Blue Shift to be the most fitting because the new campaign is ridiculously short, the elements seem tired and overused and the overall package screams “been there, done that.” The night-vision look along with the moody, dark city setting are the highpoints of ODST and it’s a real shame Bungie didn’t focus more on those aspects. Instead, the player alternates between that and standard Halo stages filled with enemies we’ve all seen and beat before many, many times.
If that weren’t bad enough Nathan Fillion plays a big role in ODST as “Buck” (please, please someone tell Firefly and Fillion fans he just sucks. He looks more like a vacuum salesman than a hero of any kind) and the cutscenes look absolutely terrible. I’m convinced Bungie didn’t do one thing to improve graphics at all in ODST because it looks just like a game from 2007 or earlier. Even though the stages’ environment visuals look nice, the negatives are too much to ignore this time around (and gamers deserve more visually in 2009).
As I mentioned earlier, there are no new weapons or enemies to discover. The game takes place between Halo 2 and 3…so I guess Bungie is using the excuse of “If something new showed up in ODST, it would mess up continuity in Halo 3″… In my opinion, it seems more like Bungie just wanted to be lazy and not develop any new content but instead recycle stuff to get the most bang for their buck.
Talking about sound, the game definitely sounds different than other Halo games and is probably the best part of ODST overall. Players are treated to moody, jazz music that make the game feel more like a film-noir detective/mystery game than first person shooter. It’s nice to see risks were taken with changing up the soundtrack…but I’m not convinced it worked 100% overall since the game constantly flip-flopped from dark/moody to day-time/action-packed gameplay (and music). I mean, even the iconic Halo theme isn’t even featured in the game…what was going on at Bungie?
To round out the rest of the single-player campaign portion of this review I just want to mention how I wish the game focused more on exploration than being inside a handful of buildings (most doors you come across in New Mombasa can’t be opened and all the buildings around seem to be for show…very few things in the environment feature interactivity) and how I wish stealth was pushed more (ODST soldiers aren’t supposed to be Spartans…so if that’s the case, why are they getting in nearly as many gun fights?). The story itself wasn’t all that bad but it really didn’t bring anything new to the table except for a new species, Engineers. In the end, for a game that focuses solely on ODST soldiers, as a player you won’t feel much for many of them at the end. At least with Halo you had a strong lead character (Master Chief)…with ODST, there’s no one character to root for or against.
Finally, let’s talk about the new modes and multiplayer. The new Firefight mode has tons of enemies coming after you player in wave after wave, and your goal is to defeat as many as possible before you run out of lives. In one game of this setting I played for 267 minutes straight and killed almost 1,000 enemies before I gave up out of boredom. For all that effort I didn’t receive an Achievement or anything special. Firefight, while a neat concept I guess, is utterly pointless unless you have nothing better to do. The other part of the extras is the additional game disc filled with every Halo 3 multiplayer map made. Now, initially I was excited about this since it had been about 6 months since I played Halo 3 online. However, after about 4 or 5 matches (with new maps I had never played before) I knew why I hadn’t played Halo 3 multiplayer in so long: It’s not aging well and Bungie refuses to fix the simplest of things like letting players pick what stage they want or updating it’s awkwardly complex pre- & post-game UI screens/menus.
Overall, Halo 3: ODST is not for everyone. Even the most die-hard of Halo fans will be somewhat let down by it…either because of the short and overly-familiar campaign or by the underwhelming multiplayer modes that should have been free along. The game would have been just right if it only cost $40. It’s hard to justify the game’s $60 price tag however, especially if you already have Halo 3 and any of its additional maps. I would suggest that unless you are a Halo fan, don’t pick up this game. There are far better stand-alone shooters available elsewhere and this is simply an easy way for Bungie/Microsoft to cash-in on the Halo franchise by making the cheapest expansion pack available. One could argue that it’s a decent game with a fair number of high points here and there…but it’s a far cry from the Halo games that came before it.
One Final Note: I believe Halo 3: ODST is a buggy game that wasn’t properly playtested. When I first started playing it I had it lock up my 360 no less than a dozen times at different points (sometimes on a loading screen, other times in the middle of a fight — never the same place twice). I don’t think it was my system because I haven’t had issues with it freezing thus far and I tried setting the system flat, on its side, playing the game by reading off the game disc and even installing it for play off my harddrive to avoid using the disc during gameplay. Basically, I’m just giving you a heads up that you may encounter bugs with the game (mostly early on, from my experience). Obviously, this didn’t help my opinion of the game…
Graphics: 7 | Sound: 8 | Play Control: 8 | Fun Factor: 6 | Final Score: 68%


